APRIL ENGINEERING TERMS
1.fuel cell-A cell producing an electric current directly from a chemical reaction.
2.incinerate-destroy.
3.limitation-restricting.
4.offset-the amount by which something is out of line.
5.packet-A block of data transmitted across a network.6.pneumatic-Containing or operated by air or gas under pressure.The pneumatic pump operated the mechanical heart and sustained Clark.
7.recycle-To use again.
8.specifications- A detailed description of the design and materials used to make something.
9.tangent-A straight line that touches a curve at a point, but if extended does not cross it at that point.
10.work-The period of time spent during the day engaged in such activity.
2.incinerate-destroy.
3.limitation-restricting.
4.offset-the amount by which something is out of line.
5.packet-A block of data transmitted across a network.6.pneumatic-Containing or operated by air or gas under pressure.The pneumatic pump operated the mechanical heart and sustained Clark.
7.recycle-To use again.
8.specifications- A detailed description of the design and materials used to make something.
9.tangent-A straight line that touches a curve at a point, but if extended does not cross it at that point.
10.work-The period of time spent during the day engaged in such activity.
MARCH ENGINEERING TERMS
1.Oscillate-move or swing back and forth at a regular speed.
2.Right triangle-a triangle with a right angle.
3.Icon-a person or thing regarded as a representative symbol of something.
4.Sketch-a rough drawing of.
5.Annotate- add notes to (a text or diagram) giving explanation.
2.Right triangle-a triangle with a right angle.
3.Icon-a person or thing regarded as a representative symbol of something.
4.Sketch-a rough drawing of.
5.Annotate- add notes to (a text or diagram) giving explanation.
Game Maker Vocabulary
1.Actions-Something that happens in response to an event.
2.Backgrounds-Are large images that are used as foregrounds for the rooms In which the game is.
3.Events-actions that take place.
4.Executable file-
5.GML-Programming language built into game maker.
6.Instances-is an exact copy, and it inherits the properties of the parent object.
7.Objects-items on a game that do things.
8.Resources-things that help in the game.
9.Rooms-levels where games are.
10.Sprites-visualized object that are meant to have a specific roll.
11.Variables- Are memory locations that store information
2.Backgrounds-Are large images that are used as foregrounds for the rooms In which the game is.
3.Events-actions that take place.
4.Executable file-
5.GML-Programming language built into game maker.
6.Instances-is an exact copy, and it inherits the properties of the parent object.
7.Objects-items on a game that do things.
8.Resources-things that help in the game.
9.Rooms-levels where games are.
10.Sprites-visualized object that are meant to have a specific roll.
11.Variables- Are memory locations that store information
JAN-FEB ENGINEERING TERMS
1.Design Concept-set of events.
2.Problem-a challenge that needs to be solved.
3.concept-the idea for the game.
4.Brainstorming-coming up with ideas.
5.Generate-to load.
6.research-finding the solution.
7.Iterate-repeat.
8.Solution-ending the problem.
9.construct-building.
10.Test-try out a model or prototype.
11.Prototype-a test model.
12.Evaluate-to make the prototype better.
2.Problem-a challenge that needs to be solved.
3.concept-the idea for the game.
4.Brainstorming-coming up with ideas.
5.Generate-to load.
6.research-finding the solution.
7.Iterate-repeat.
8.Solution-ending the problem.
9.construct-building.
10.Test-try out a model or prototype.
11.Prototype-a test model.
12.Evaluate-to make the prototype better.
Vocabulary Terms
General Class terms
1.Accountability-accepting responsibility.
2.Collaborate-splitting up the work and getting it done. It is when you brainstorm and create.
3.Expectation-is a belief about what might happen in the future
4.Goal-is the intention of an activity or a plan.
5.Integrity-means doing the right thing in a reliable way.
6.Objective-meaning a goal.
7.Procedure-is a tried and true process or method used to accomplish a particular task.
8.Respect-is a way of treating or thinking about something or someone.
Computer Programming Terms
1.Algorithm-a procedure or a list of instructions to solve a problem.
2.Boolean-help locate more exact locations in a search engine.
3.Conditional Statement- is a statement performed if true or false.
4.Debug-looking into a problem and removing the error.
5.Event handler-routine to handle the event. An event is an action that happens when an event occurs.
6.Glitch-a problem in programming or an error in the software
1.Accountability-accepting responsibility.
2.Collaborate-splitting up the work and getting it done. It is when you brainstorm and create.
3.Expectation-is a belief about what might happen in the future
4.Goal-is the intention of an activity or a plan.
5.Integrity-means doing the right thing in a reliable way.
6.Objective-meaning a goal.
7.Procedure-is a tried and true process or method used to accomplish a particular task.
8.Respect-is a way of treating or thinking about something or someone.
Computer Programming Terms
1.Algorithm-a procedure or a list of instructions to solve a problem.
2.Boolean-help locate more exact locations in a search engine.
3.Conditional Statement- is a statement performed if true or false.
4.Debug-looking into a problem and removing the error.
5.Event handler-routine to handle the event. An event is an action that happens when an event occurs.
6.Glitch-a problem in programming or an error in the software